Isosphere: Generate an isosphere with a specified radius and subdivisions.Cube: Generate a cube with a specified size and subdivision count.Plane: Generate a plane with a specified size and subdivision count.Generate: Opens a modal for more advanced generation.Currently exports basic geometry, excluding normals, materials, etc.Export to OBJ: Exports the selected mesh to an OBJ file.Invert Normals: Inverts the normals of all faces.Triangulate: Triangulate all faces using an ear clipping algorithm.Subdivide: Subdivide all quads/tris into four quads/tris.The inspector includes translate/rotate/scale tools for fine-tuning, respecting the selected gizmo mode. The gizmo behaves much like the standard Godot gizmo however, it includes scale handles by default. Normal - Translate/Rotate/Scale along coordinates aligned to the average normal of the selected geometry.Local - Translate/Rotate/Scale along local model coordinates.Global - Translate/Rotate/Scale along global coordinates.Shift + Clicking will add and subtract from the set of selections.Īlt + Clicking in edge or face mode will select loops. ![]() ![]() Activate the plugin in your project settings.Ĭreate a PlyEditor node as the child of a MeshInstance or CSGMesh and select it.Copy the contents of the plugin directory in this repository into your addons folder for your Godot project.The main branch is active development for Godot 4. Godot plugin for in-editor box modelling for gray boxing or prototyping 3d levels.
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